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What’s Next?

Fast Fashion Fallout is just the start. We’re building the next chapter, a digital community platform where students can:

• Share their ideas and creations

• Compete in national sustainability challenges

• See their voices contribute to real-world innovation

We’re also expanding our creative toolkit: more lesson modules, AR content, and cross-subject connections.

Want to Play, Back or Bring It to Your School? Whether you’re a teacher, funder, designer or dreamer — we’d love to hear from you.

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FAST FASHION FALLOUT

An immersive educational board game rethinking how we teach sustainability, ethics & innovation through the lens of denim.

Fast Fashion Fallout is a creative, curriculum-connected game that helps young people explore the global impact of fashion and imagine what comes next.

 

Designed to spark curiosity and empathy, this hands-on resource blends storytelling, immersive gameplay, and sustainability education all through something we all connect with: the clothes we wear.

Made for schools, youth programmes, and creative classrooms  where big ideas meet real-world relevance.

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Why Denim? Why Now?

Denim is part of every fashion revolution. It tells the story of workers, wearers, and waste. From cotton fields to fast fashion to landfills — this game unravels it all.

Young people discover:

  • How a simple pair of jeans can carry global histories

  • What fashion reveals about power, equity, and environment

  • How to rethink the systems we’re all part of — and design better ones

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More Than a Game: A Launchpad for Creativity

Fast Fashion Fallout unlocks something special: creativity with purpose. Students don’t just play, they respond. They:

• Build brand ideas, design campaigns, create pledges

• Curate exhibitions, stage clothes swaps, write letters for change

• Connect with big ideas through tactile, visual, and collaborative experiences

 

This is creative learning at its best, especially empowering for neurodivergent learners and those who thrive outside traditional academic formats.

What makes it different?

• Immersive board game built for classroom, club or event use

• Augmented dioramas and QR-linked quizzes deepen learning

• SDG-linked challenges bring global goals into local focus

• Fully inclusive and accessible, co-created with educators

• Mapped to Gatsby Benchmarks and UK curriculum

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